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    HAIR
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    Dream Cards

    Post by HAIR on Fri Feb 15, 2013 12:35 am





    1st idea

    Name- Final Act

    Type- Continuous Trap

    Info- By discarding 1 card from your hand you can change 1 of your own monsters to defense mode, after this is used 3 times it is destroyed, this effect can be used during ether players turn


    Last edited by HAIR on Fri Apr 11, 2014 5:16 pm; edited 2 times in total (Reason for editing : Added the Made card)
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    GRW112
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    Re: Dream Cards

    Post by GRW112 on Sun Mar 24, 2013 3:43 am

    1st idea

    Name-toy boy
    type-effect monster: lv 3, LIGHT, fairy,600 ATK, 800 DEF

    effect: during the end phase of the turn that a face-up "Toy" monster was destroyed by battle, special summon this card from your graveyard in Attack Position
    ------------------

    2nd idea
    name-town of traveling toys
    type- field spell

    effect: Each time a face-up "Toy" monster is destroyed by battle, gain life points equal to its Lv x 300. When a "Toy" monster is destroyed by battle and sent to the graveyard, you can add 1 "Toy" monster with a lower Lv from your deck to your hand.

    -----------------------------

    3rd idea
    name-toy rocket
    type-effect monster: lv 3,WIND, machine,800 ATK, 800 DEF

    Effect: When this card battles and opponents monster while you control another face-up toy monster, destroy that monster before calculating damage step
    -----------------

    4th idea
    name-cage of toy beast
    type-ritual spell

    Effect-by tributing monsters from your hand or field whose combined levels equal 6, you can summon "Toy Stuffed Beast" from your hand or deck
    -----------------

    5th idea
    name-toy stuffed beast
    type-ritual monster: lv 6,EARTH,Beast, 800 ATK, 800 DEF

    Effect: this card gains 800 ATK for each "Toy" monster in your graveyard with a different name
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    Arab9001
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    Re: Dream Cards

    Post by Arab9001 on Mon Mar 25, 2013 8:11 am

    I want Crimson Blaze Dragon, probably 5000 atk 4000 def
    requires 1 tuner synchro monster, 1 Red dragon archfiend and 1 non tuner synchro monster
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    Mnslayer27
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    Re: Dream Cards

    Post by Mnslayer27 on Mon Mar 25, 2013 6:38 pm

    Interesting. I think Final Act and the Toys archetype could be real cards. Well, there is one Toy card officially released...but only one.


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    Re: Dream Cards

    Post by GameDesigner on Tue Apr 02, 2013 11:03 pm

    Name: Elemental HERO Crystal
    Warrior-Type / Level 5 / LIGHT
    2000 ATK / 1500 DEF

    This card can not be Normal Summoned or Set. This card can only be Special Summoned by having one of each EARTH, FIRE, LIGHT, and WATER type monsters on your field, in your graveyard, and in your hand, and reveal the monsters if they are in your hand. You can only control 1 "Elemental HERO Crystal".
    Once per turn: discard one monster of any of the above types, and activate the corresponding effect.
    FIRE: Inflict 1000 damage to your opponent.
    LIGHT: Switch up to two monsters your opponent controls to Defense Position. They can not change their battle positions until the end of your opponents next turn.
    EARTH: You can Normal Summon/Set one additional monster this turn, except for EARTH-Attribute monsters
    WATER: Special Summon one monster with 2000 or less ATK points from your hand.

    I though of this card to not only be a good addition to the E-Hero archetype, but also the Element archetype.

    EDIT: Made to where only 1 Crystal can be on the field at a time, the WATER Special is from the hand only, and the EARTH is any other than an EARTH monster.


    Last edited by GameDesigner on Wed Aug 21, 2013 5:35 pm; edited 1 time in total (Reason for editing : to make it less OP)


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    Re: Dream Cards

    Post by Arab9001 on Wed Apr 03, 2013 1:28 am

    GameDesigner wrote:Name: E-Hero Crystal
    Warrior-Type / Level 5 / LIGHT
    2000 ATK / 1500 DEF

    This card can not be Normal Summoned or Set. This card can only be Special Summoned by having one of each EARTH, FIRE, LIGHT, and WATER type monsters on your field, in your graveyard, and in your hand, and reveal the monsters if they are in your hand. Once per turn: discard one monster of any of the above types, and activate the corresponding effect.
    FIRE: Inflict 1000 damage to your opponent.
    LIGHT: Switch up to two monsters your opponent controls to Defense Position. They can not change their battle positions until the end of your opponents next turn.
    EARTH: You can Normal Summon/Set one additional monster this turn.
    WATER: Special Summon one monster with 2000 or less ATK points, other than the monster you discarded.

    I though of this card to not only be a good addition to the E-Hero archetype, but also the Element archetype.

    dude that sounds like a pretty decent card. But i think there should be a Limit restriction on the card.
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    Re: Dream Cards

    Post by Mnslayer27 on Wed Apr 03, 2013 7:05 am

    It sounds good, but for it to be reasonable, I feel that the EARTH Special Summon should be from the hand only. Otherwise you can just revive what you discarded on previous turns.


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    Re: Dream Cards

    Post by Kilering on Wed Apr 03, 2013 10:24 pm

    I like GRW's cards... just like you to have a card like that...fits your style...


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    Re: Dream Cards

    Post by Arab9001 on Mon Apr 15, 2013 8:39 pm

    I want a "Imposter Dragon" this card would be great

    Name: Imposter Dragon
    Dragon-Type / Level 3 / LIGHT
    700 ATK / 1300 DEF

    EFF-If this card is sent from the field to the graveyard, pay 1000 life points to special summon 1 level 8 or lower on the field. It is destroyed in the end phase
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    Re: Dream Cards

    Post by Kilering on Mon Apr 15, 2013 9:29 pm

    That's almost like Decoy Dragon


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    Re: Dream Cards

    Post by Arab9001 on Sun Jun 23, 2013 1:42 am

    True that that card is befor the new blue eyes support came out
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    Re: Dream Cards

    Post by GameDesigner on Wed Aug 21, 2013 5:45 pm

    Ok, edited Crystal slightly, and thought of some Crystal support cards.

    Name: Crystal Mirror
    Type: Spell, Equip
    Effect: You can only equip this card to an "Elemental HERO Crystal" you control. Once per turn; banish one monster from your graveyard and activate the following effect based on its attribute. If you use any of the following effects: monsters you control can not attack your opponent directly this turn.
    FIRE: Inflict damage to your opponent equal to the ATK of the banished monster.
    WIND: Shuffle one card your opponent controls into the Deck.
    EARTH: Change the battle position of one monster your opponent controls.
    WATER: Banish Fusion Material monsters that are listed on one "Elemental HERO" Fusion monster in your Extra Deck from your Deck; Special Summon that Fusion monster from the Extra Deck. It can not attack this turn.

    Crystal Palace
    Type: Spell, Field
    Effect: If you control a face-up "Elemental HERO Crystal", all Level 4 or lower Normal "Elemental HERO" monsters gain 500 ATK. Once per turn, if you control an "Elemental HERO Crystal": You can target one banished monster and one monster from your hand; reveal the monster from your hand, then shuffle them both into the deck. If this card is destroyed: You can Special Summon one Level 4 or lower "Elemental HERO" monster from your banished or graveyard. It is returned to the hand during the End Phase, and gains 300 ATK and DEF.


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    Re: Dream Cards

    Post by HAIR on Tue Dec 23, 2014 3:12 pm

    Another Card Idea-



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    Re: Dream Cards

    Post by Mnslayer27 on Tue Dec 23, 2014 5:40 pm

    Cool card, but why only in MP1?


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    Re: Dream Cards

    Post by HAIR on Tue Dec 23, 2014 8:14 pm

    Thanks and it's my way of giving it a limit.


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    Re: Dream Cards

    Post by Mnslayer27 on Wed Dec 24, 2014 12:26 am

    I thought it might have been that. The problem is that the card only prevents the *chance* of an attack. The selected monster can still be tributed, Synchro'd, Fused, or Xyz'd. If you want a limiter, then perhaps you could have it as "Activate only on the first attack in either player's Battle Phase."


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    Re: Dream Cards

    Post by HAIR on Wed Dec 24, 2014 9:59 am

    True, still glad the card was enjoyed Smile


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    Re: Dream Cards

    Post by Mnslayer27 on Wed Dec 24, 2014 10:14 am

    Mhm. That name and image was so fitting.


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    Re: Dream Cards

    Post by HAIR on Wed Dec 24, 2014 11:21 am

    Thanks


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    Re: Dream Cards

    Post by HAIR on Fri Oct 30, 2015 10:28 pm



    Let's face it Lee Rocks lol!


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    Re: Dream Cards

    Post by Mnslayer27 on Fri Nov 06, 2015 9:41 am

    That is a card that suits your preferred style of play quite well. Good thinking!


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    Re: Dream Cards

    Post by HAIR on Fri Nov 06, 2015 5:10 pm

    Thanks


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    Re: Dream Cards

    Post by HAIR on Wed Nov 11, 2015 5:50 pm



    A Spell card to add to my set


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    Re: Dream Cards

    Post by crazycar7 on Thu Nov 12, 2015 8:34 pm



    This is a silly idea that i thought would be a cool concept to make into a card or maybe an archetype. It basically forces both players to play well and use the strategic thinking that seems to be lacking recently. Also the card is almost unkillable due to the fact that it is unaffected by any card effects that aren't activated in the field spell zone (yes it works like that) so there is no cheap, easy out to this.
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    Re: Dream Cards

    Post by HAIR on Thu Nov 12, 2015 9:24 pm

    Awesome card for Yu- Gi-Oh and Chess fans alike


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